The early morning fog made the streets of Baldur’s Gate a near silent and hidden place. The party roused before sunrise to meet their employer Enom Tobun at the wagon departure. The group had prepared for the four to six month journey on the road that would ultimately take them to Waterdeep.
The caravan headed out – 8 total wagons in all. Three were clearly the cultists although the only indicator that something was different between them and the others was the distance they kept from the caravan in general – often pulling pretty far ahead on the road and then at night keeping a fire to themselves a bit of the way off.
The early days of travel were through possibly the most dangerous area – The Fields of the Dead. An incredibly old battle happened here and now the region was haunted by all manner of undead. These were the same fields that bordered Elturel and thus why the ever burning light had been created over the town.
The days were quiet and reflective – as if to make too much noise would attract the dead. A level of tension hung over the group every night, mild but ever present.
One evening while sitting around the fire Raziel struck up a conversation with a woman who was completely green, head to toe, teeth, eyes, everything – green. Her name was Imsa. Everyone called her Green Imsa. Raziel spent the next few nights talking to her and learned that she was traveling to Waterdeep to see if there was a wizard or priest who could remove this malady from her. While she felt no pain, and was not inhibited in any way by the color of her skin, the sheer fact that she did not fit in at all to human society was clearly a detriment. Needless to say, Raziel could understand her plight. They talked of his upbringing in Menzoberranzan and his trials in escaping his evil kin.
Each of the party decided to while away the boredom of the days by focusing on self improvement. Ellenora decided to teach a stash of exotic birds – being transported by Own Evenmor – to speak crude and lewd remarks on cue, under the guise of admiring the birds of course. Eöl Lang has decided to befriend the horse of Tobun and is improving his animal handling of such a creature having spent little time with pack horses such as this. Torrin is learning to play an instrument??? (Need to confirm) and Raziel is making friends (No idea what you were working on?)
Over the course of a few nights Ellenora sees the budding relationship between Raziel and Imsa (who he has nicknamed Emerald [Emmy?]). And being someone who never lets an opportunity pass her by decides to get back at Raziel for his attempted “help” in dealing with her grief of losing Shimara.
She and Torrin plan to get Isma and Raziel raging drunk and then (somehow) get them to wake up next to each other the following morning – implying that they perhaps slept together. The plan is rough-shod and per usual will be improvised as it goes. The drinking commences and Torrin and Raziel actually compete in a drinking contest. The two proceeded to get highly intoxicated (although Raziel fared much better due to his Elven race). Through some delicate navigation of charisma Ellenora was able to get Isma to drink and yet what started as a prank become a fascination as Isma opened up about her story.
The youngest of five sisters, her family lived on the outskirts of Baldur’s Gate, her father was a coal miner fueling the industry of the city with raw materials. One day while Isma was home with her father (her mother had taken the other four girls to Baldur’s gate to attempt to trade goods) an older woman arrived and spoke to Isma’s father. Isma didn’t hear the whole conversation but the words that stood out were “you’ll pay” and “you’ve been warned”. Isma looked out her window to see the woman leaving the house heading toward Baldur’s Gate. They never saw her again. However, the next morning when Isma awoke she found herself in her current “green” state. Her family was incredibly upset and at first thought she was responsible – perhaps dabbling in some kind of witch craft, but her sincerity came through and eventually her parents spent their little savings trying to find a cure for her from those in Baldur’s Gate, but to no avail. And so now she has been shipped from home – it was her idea – alone to find help in Waterdeep.
While the plan worked somewhat (people got drunk) the plan never got the two of them actually to sleep next to each other. But Ellenora is a patient one.
Surprisingly the caravan made it through the field of the dead with zero incidents. They were less lucky as they came upon the Trollbark forrest. While passing through a relatively narrow area the party was ambushed by Ettercaps and Giant Spiders. These two creatures often work together to snag horses from the passing caravans and haul them off to eat them. A battle ensued and the heroes dispatched the creatures with minimal complication, a guard of another caravan was killed unfortunately but such is life on the road. Torrin made a fiend of the other guard (Jake) who had jumped into the fray to fend off the creatures.
The time passed as it does on the road with stories at night, Raziel and Ellenora becoming increasingly interested in Isma, and days traveling along. About two months into the trip the caravan pulled up short as they found a man buried in the middle of the road up to his neck. The word “OATHBREAKER” written on his forehead. The caravan, including Ellenora and Torrin, say leave him for dead, but Raziel refuses and eventually convinces a few, including Tobun, to dig him up. The caravan wants nothing to do with him and say his is Tobun and the crew’s problem now. As Raziel walked him back to the wagon Eöl Lang noticed that he had the sign of the Harpers tattooed on his upper shoulder. Once they get him settled and rested Eöl shows him his carved necklace of the Harper order.
The man’s name is Carlos Amoffel and he explains that he was on a nearly same mission as they are, tracking the stolen loot north. Unfortunately, the cultists became suspicious of him. Amoffel passed information to another Harper at a roadside inn, and members of the caravan witnessed the meeting. The cultists manufactured a story that he was passing information to bandits. The merchants were unwilling to kill him outright, but they’re willing to leave him buried in the road and “let providence decide the man’s fate”.
A few days later the caravan awoke to terrible weather. Brutal rain pouring down all day and completely slowing progress to a crawl. Luckily by that night the caravan was able to reach an inn. The heroes and Tobun went in to secure rooms for the caravan while the rest of the caravan prepped for an overnight stay. Unfortunately they were told there was not room. However, looking around the rather small inn, the group only saw four individuals – who looked to be a judge and clerks from either Waterdeep or Baldur’s Gate. This group of four kept snickering and laughing and suggesting that the groups enjoy their sleep on the wet ground outside. Torrin, in no mood for this level of bullshit, made the judge smell as if he shit his pants. Things escalated quickly and the group found themselves fighting not a judge and three clerks but a group of skilled assassins.
With Eöl and Raziel outside and the door barred they used their powers to blast it open and draw out two of the assassins. Just as things were starting to look bad inside, Jake came running to help.